VIOLENT INTERACTIVE VIDEO GAMES Level 1:
Lt. Col. Dave Grossman, US Army Ranger, PhD, states the use of violent interactive video games are 'murder simulators and marksmanship trainers' for children. Back in 2000 the AMA, the pediatricains (AAP), the psychologists (APA) and the child psychiatrist (AACAP) targeted the issue: the negative effects of these violent videos games are more impactful than T.V., movies or music. In 2001 the Stanford Study found that after kids cut back on video games and television there was a decrease in aggression: 40% physical and 50% verbal.
Further evidence is from the mass killings by school children. The Paducah, KY rapid accurate killing of 8 with 5 head shots and 3 upper torso hits by a 14 y.o. boy was unprecedented marksmanship-not to be found in the annuals of law enforcement, military, or criminal history. The boy had been on the video simulator every night for years on end before he stole a pistol and hot fired 2 clips of ammunition the night before. The next day he was 'locked into' playing a real life video game with his friends as the targets. He was shooting them as fast as possible to win a high game score. And he was very good. Mass shootings require marksman ship training (to develope that 'skill') that is built into the violent interactive video games. (My
naive question is when did he, the kid, have time to
do his homework?)
Dave's text, 'ON COMBAT' is one of the
best warrior -swat- police first responders
books I've ever read. If you are a member of
one of those groups, it is a MUST read!
(available on Kindle). Go to the section on
Physiological Arousal and Performance,
Ch.4 and tactical breathing first. His
information may save your life one day!
His personal web site is www.killology.com.
Col. Grossman lectures for teachers and parents on what became the "SMART" curriculum developed by Stanford to curb violence in schools nationwide. The "SMART" schedule available at www.warriorscience.com.